Add missing client code

This commit is contained in:
Blade Barringer
2015-09-15 10:53:56 -05:00
parent 41afe0a2f5
commit 0fe6054b76
2 changed files with 60 additions and 17 deletions

View File

@@ -7,7 +7,6 @@ habitrpg.controller("PartyCtrl", ['$rootScope','$scope','Groups','Chat','User','
$scope.group = $rootScope.party = Groups.party();
$scope.newGroup = new Groups.Group({type:'party'});
$scope.inviteOrStartParty = Groups.inviteOrStartParty;
$scope.questInit = Quests.questInit;
if ($state.is('options.social.party')) {
$scope.group.$syncParty(); // Sync party automatically when navigating to party page
@@ -105,30 +104,52 @@ habitrpg.controller("PartyCtrl", ['$rootScope','$scope','Groups','Chat','User','
User.set({'invitations.party':{}});
}
$scope.questCancel = function(party){
$scope.questCancel = function(){
if (!confirm(window.env.t('sureCancel'))) return;
Groups.questCancel(party);
Quests.sendAction('questCancel')
.then(function(quest) {
$scope.group.quest = quest;
});
}
$scope.questAbort = function(party){
$scope.questAbort = function(){
if (!confirm(window.env.t('sureAbort'))) return;
if (!confirm(window.env.t('doubleSureAbort'))) return;
Groups.questAbort(party);
Quests.sendAction('questAbort')
.then(function(quest) {
$scope.group.quest = quest;
});
}
$scope.questLeave = function(party){
$scope.questLeave = function(){
if (!confirm(window.env.t('sureLeave'))) return;
delete $scope.group.quest.members[User.user._id];
Groups.questLeave(party);
Quests.sendAction('questLeave')
.then(function(quest) {
$scope.group.quest = quest;
});
}
$scope.questAccept = function(party){
Groups.questAccept(party);
$scope.questAccept = function(){
Quests.sendAction('questAccept')
.then(function(quest) {
$scope.group.quest = quest;
});
};
$scope.questReject = function(party){
Groups.questReject(party);
}
$scope.questReject = function(){
Quests.sendAction('questReject')
.then(function(quest) {
$scope.group.quest = quest;
});
};
$scope.canEditQuest = function(party) {
var isQuestLeader = party.quest && party.quest.leader === User.user._id;
return isQuestLeader;
};
}
]);