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fix(client): Sort gear by stat from class bonus (#7710)
* Accounting for class bonus when sorting equipment by stats. closes #7701 * Fixing unintended impact on last page and including special classes * Addressing comments
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@@ -62,6 +62,16 @@ habitrpg.controller("InventoryCtrl",
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var item = Content.gear.flat[key];
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var bonusMultiplier = 1;
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if (item.klass === User.user.stats.class || item.specialClass === User.user.stats.class) {
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bonusMultiplier = 1.5;
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}
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item._effectiveStr = item.str * bonusMultiplier;
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item._effectiveCon = item.con * bonusMultiplier;
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item._effectivePer = item.per * bonusMultiplier;
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item._effectiveInt = item.int * bonusMultiplier;
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if (!$scope.gearByClass[item.klass]) {
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$scope.gearByClass[item.klass] = [];
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}
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@@ -1,10 +1,10 @@
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habitrpg.controller('SortableInventoryController', ['$scope',
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function ($scope) {
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var attributeSort = {
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constitution: ['-con', '-(con+int+per+str)'],
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intelligence: ['-int', '-(con+int+per+str)'],
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perception: ['-per', '-(con+int+per+str)'],
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strength: ['-str', '-(con+int+per+str)'],
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constitution: ['-(_effectiveCon)', '-(_effectiveCon+_effectiveInt+_effectivePer+_effectiveStr)'],
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intelligence: ['-(_effectiveInt)', '-(_effectiveCon+_effectiveInt+_effectivePer+_effectiveStr)'],
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perception: ['-(_effectivePer)', '-(_effectiveCon+_effectiveInt+_effectivePer+_effectiveStr)'],
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strength: ['-(_effectiveStr)', '-(_effectiveCon+_effectiveInt+_effectivePer+_effectiveStr)'],
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set: 'set'
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}
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