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Client: remove unnecessary API calls + members fixes (#12179)
* wip * refactor world state * allow resource to be reloaded when the server is updated * fix #9242 * fix event listeners * remove un-needed code * add tests for asyncResourceFactory reloadOnAppVersionChange * fix double cron notifications and party members showing up in the header after a party invitation is accepted * remove console.log * do not send vm info to loggly due to circular dependency + fix typo * fix #12181 * do not load invites multiple times in members modal * add hover to challenge member count * groups: load members only on demand * minor ui fixes * choose class: fix vue duplicate key warning * minor ui fixes * challanges: load members on demand * add loading spinner * change loading mechanism * fix loading gryphon issues * reduce code duplication
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@@ -456,7 +456,7 @@ import _sortBy from 'lodash/sortBy';
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import _throttle from 'lodash/throttle';
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import _groupBy from 'lodash/groupBy';
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import _map from 'lodash/map';
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import { mapState } from '@/libs/store';
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import { mapState, mapGetters } from '@/libs/store';
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import ShopItem from '../shopItem';
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import Item from '@/components/inventory/item';
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@@ -503,8 +503,6 @@ export default {
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hideLocked: false,
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hidePinned: false,
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broken: false,
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};
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},
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computed: {
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@@ -514,6 +512,9 @@ export default {
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userStats: 'user.data.stats',
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userItems: 'user.data.items',
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}),
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...mapGetters({
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broken: 'worldState.brokenQuests',
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}),
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shop () {
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return shops.getQuestShop(this.user);
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},
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@@ -540,9 +541,7 @@ export default {
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}, 250),
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},
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async mounted () {
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const worldState = await this.$store.dispatch('worldState:getWorldState');
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this.broken = worldState && worldState.worldBoss && worldState.worldBoss.extra
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&& worldState.worldBoss.extra.worldDmg && worldState.worldBoss.extra.worldDmg.quests;
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await this.$store.dispatch('worldState:getWorldState');
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},
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methods: {
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questItems (category, sortBy, searchBy, hideLocked, hidePinned) {
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