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https://github.com/HabitRPG/habitica.git
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Client: remove unnecessary API calls + members fixes (#12179)
* wip * refactor world state * allow resource to be reloaded when the server is updated * fix #9242 * fix event listeners * remove un-needed code * add tests for asyncResourceFactory reloadOnAppVersionChange * fix double cron notifications and party members showing up in the header after a party invitation is accepted * remove console.log * do not send vm info to loggly due to circular dependency + fix typo * fix #12181 * do not load invites multiple times in members modal * add hover to challenge member count * groups: load members only on demand * minor ui fixes * choose class: fix vue duplicate key warning * minor ui fixes * challanges: load members on demand * add loading spinner * change loading mechanism * fix loading gryphon issues * reduce code duplication
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@@ -1,6 +1,6 @@
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<template>
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<base-notification
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v-if="worldBoss.active"
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v-if="worldBoss && worldBoss.active"
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:can-remove="false"
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:notification="{}"
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:read-after-click="false"
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@@ -11,10 +11,16 @@
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class="background"
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>
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<div class="text">
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<div class="title">
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<div
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v-once
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class="title"
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>
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{{ $t('worldBoss') }}
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</div>
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<div class="sub-title">
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<div
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v-once
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class="sub-title"
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>
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{{ $t('questDysheartenerText') }}
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</div>
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</div>
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@@ -40,6 +46,7 @@
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</div>
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<div class="pending-damage">
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<div
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v-once
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class="svg-icon"
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v-html="icons.sword"
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></div>
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@@ -182,11 +189,13 @@ export default {
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sword,
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}),
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questData,
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worldBoss: {},
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};
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},
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computed: {
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...mapState({ user: 'user.data' }),
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...mapState({
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user: 'user.data',
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worldBoss: 'worldState.data.worldBoss',
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}),
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bossHp () {
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if (this.worldBoss && this.worldBoss.progress) {
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return this.worldBoss.progress.hp;
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@@ -195,8 +204,7 @@ export default {
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},
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},
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async mounted () {
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const result = await this.$store.dispatch('worldState:getWorldState');
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this.worldBoss = result.worldBoss;
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await this.$store.dispatch('worldState:getWorldState');
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},
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methods: {
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action () {
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