mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-14 05:07:22 +01:00
working code and original tests pass
This commit is contained in:
@@ -7,6 +7,8 @@ import { removeItemByPath } from './pinnedGearUtils';
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import getItemInfo from '../libs/getItemInfo';
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import content from '../content/index';
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const incentiveBackgrounds = ['blue', 'green', 'red', 'purple', 'yellow'];
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/**
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* Splits `items.gear.owned.headAccessory_wolfEars` into `items.gear.owned`
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* and `headAccessory_wolfEars`
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@@ -23,54 +25,88 @@ function invalidSet () {
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}
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/**
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* Return the type of the set (gear or one of the appareance sets - see content.appearance).
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* Return an item given its path and the type of set
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*/
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function getItemByPath (path, setType) {
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console.log('getting item by path', path, setType);
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const itemKey = splitPathItem(path)[1];
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const item = setType === 'gear'
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? content.gear.flat[itemKey]
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: content.appearances[setType][itemKey];
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return item;
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}
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/**
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* Return the type of the set (gear or one of the appareance sets - see content.appearances).
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*/
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function getSetType (firstPath) {
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if (firstPath.includes('gear.')) return 'gear';
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const type = firstPath.split('.')[0];
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if (content.appearance[type]) return type;
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if (content.appearances[type]) return type;
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return invalidSet();
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}
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/**
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* Return the set of items to unlock.
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* Return the set of items to unlock given the path of the first item in the set.
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*/
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function getSet (setType, firstPath) {
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const itemKey = splitPathItem(firstPath);
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const item = setType === 'gear'
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? content.gear.flat[itemKey]
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: content.appearance[setType][itemKey];
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console.log('getting set from type and firstpath', setType, firstPath);
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const item = getItemByPath(firstPath, setType);
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console.log('item', item);
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if (!item) return invalidSet();
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if (setType === 'gear') {
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// Only animal gear sets are unlockable
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if (item.gearSet !== 'animal') return invalidSet();
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} else {
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return item.set
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// Since each type of gear has only one purchasable set (the animal set)
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// we get all items with the same type and gearSet === 'animal'
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const items = [];
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const paths = [];
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Object.keys(content.gear.tree[item.type][item.klass]).forEach(possibleItemKey => {
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const possibleItem = content.gear.tree[item.type][item.klass][possibleItemKey];
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if (possibleItem && possibleItem.gearSet === 'animal') {
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items.push(possibleItem);
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paths.push(`items.gear.owned.${possibleItem.key}`);
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}
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});
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return { items, paths, set: { setPrice: 5 } };
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}
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console.log('not a gear set');
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const { set } = item;
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if (!set || set.setPrice === 0) return invalidSet();
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const items = [];
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const paths = [];
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Object.keys(content.appearances[setType]).forEach(possibleItemKey => {
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const possibleItem = content.appearances[setType][possibleItemKey];
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if (possibleItem && possibleItem.set && possibleItem.set.key === set.key) {
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items.push(possibleItem);
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paths.push(`${setType}.${possibleItem.key}`);
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}
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});
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return { items, paths, set };
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}
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//Add comment
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function determineCost (setType, isFullSet, set) {
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if (isBackground) {
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return isFullSet ? 3.75 : 1.75;
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}
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return isFullSet ? 1.25 : 0.5;
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}
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/**
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* checks if the user has already unlocked this item
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*/
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function alreadyUnlocked (user, setType, path) {
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const isGear = setType === 'gear';
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//Add comment
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function alreadyUnlocked (user, path) {
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return isGear(path)
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return isGear
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? get(user, path) !== undefined
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: get(user, `purchased.${path}`);
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}
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//Add comment
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function setAsObject (target, key, value) {
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// Using Object so path[1] won't create an array but an object {path: {1: value}}
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setWith(target, key, value, Object);
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@@ -83,9 +119,10 @@ function markModified (user, path) {
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if (user.markModified) user.markModified(path);
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}
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//Add comment
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function purchaseItem (path, user) {
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if (isGear(path)) {
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function purchaseItem (path, setType, user) {
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const isGear = setType === 'gear';
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if (isGear) {
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setAsObject(user, path, true);
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const itemName = splitPathItem(path)[1];
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removeItemByPath(user, `gear.flat.${itemName}`);
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@@ -96,7 +133,13 @@ function purchaseItem (path, user) {
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}
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}
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//Add comment
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function getIndividualItemPrice (setType, item) {
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if (setType === 'gear') return 0.5;
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if (!item.price || item.price === 0) return invalidSet();
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return item.price / 4;
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}
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function buildResponse ({ purchased, preference, items }, ownsAlready, language) {
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const response = [
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{ purchased, preference, items },
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@@ -117,26 +160,54 @@ export default function unlock (user, req = {}, analytics) {
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const setPaths = path.split(',');
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const isFullSet = setPaths.length > 1;
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// We take the first path and use it to get the set,
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// The passed paths are not used anymore after this point
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const firstPath = setPaths[0];
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const setType = getSetType(firstPath);
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const set = getSet(setType, firstPath);
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const cost = determineCost(setType, isFullSet, set);
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let unlockedAlready;
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const setType = getSetType(firstPath);
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const isBackground = setType === 'background';
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// We take the first path and use it to get the set,
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// The passed paths are not used anymore after this point for full sets
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const { set, items, paths } = getSet(setType, firstPath);
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let cost;
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let unlockedAlready = false;
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console.log('isFullSet', isFullSet, 'setType', setType);
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if (isFullSet) {
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const alreadyUnlockedItems = setPaths.filter(p => alreadyUnlocked(user, p)).length;
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const totalItems = setPaths.length;
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console.log('fullset', {items}, {paths}, {set});
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cost = set.setPrice / 4;
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// all items in a set have the same price
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const individualPrice = getIndividualItemPrice(setType, items[0]);
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const alreadyUnlockedItems = paths
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.filter(itemPath => alreadyUnlocked(user, setType, itemPath)).length;
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const totalItems = items.length;
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console.log('totalItems', totalItems, 'alreadyUnlockedItems', alreadyUnlockedItems)
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if (alreadyUnlockedItems === totalItems) {
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throw new NotAuthorized(i18n.t('alreadyUnlocked', req.language));
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// TODO Different pull request
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// } else if ((totalItems - alreadyOwnedItems) < 3) {
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// throw new NotAuthorized(i18n.t('alreadyUnlockedPart', req.language));
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} else if ((totalItems - alreadyUnlockedItems) * individualPrice < cost) {
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throw new NotAuthorized(i18n.t('alreadyUnlockedPart', req.language));
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}
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} else {
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unlockedAlready = alreadyUnlocked(user, path);
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const item = getItemByPath(firstPath, setType);
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if (!item || !items.includes(item) || !paths.includes(firstPath)) {
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return invalidSet();
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}
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cost = getIndividualItemPrice(setType, item);
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unlockedAlready = alreadyUnlocked(user, setType, firstPath);
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// Since only an item is being unlocked here,
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// remove all the other items from the set
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items.splice(0, items.length);
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paths.splice(0, paths.length);
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// Only keep the item being unlocked
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items.push(item);
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paths.push(firstPath);
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}
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if (isBackground && !unlockedAlready
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@@ -149,7 +220,7 @@ export default function unlock (user, req = {}, analytics) {
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}
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if (isFullSet) {
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setPaths.forEach(pathPart => purchaseItem(pathPart, user));
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paths.forEach(pathPart => purchaseItem(pathPart, setType, user));
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} else {
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const [key, value] = splitPathItem(path);
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@@ -157,9 +228,8 @@ export default function unlock (user, req = {}, analytics) {
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const unsetBackground = isBackground && value === user.preferences.background;
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setAsObject(user, `preferences.${key}`, unsetBackground ? '' : value);
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} else {
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purchaseItem(path, user);
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purchaseItem(paths[0], setType, user);
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// @TODO: Test and check test coverage
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if (isBackground) {
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const backgroundContent = content.backgroundsFlat[value];
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const itemInfo = getItemInfo(user, 'background', backgroundContent);
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