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Real-time Chat (#7664)
* feat(realtime-chat): add Pusher library to the server * feat(realtime-chat): only for private groups * feat(realtime-chat): add authentication endpoint for Pusher * feat(realtime-chat): client proof of concept * fix typo in apidoc * feat(realtime-chat): redo authentication and write integration tests * remove firebase code * fix client side tests * fix line ending in bower.json * feat(realtime chat): use presence channels for parties, send events & disconnect clients if user leaves or is removed from party, automatically update UI * pusher: enable all events in the background * fix pusher integration tests
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94
website/client/js/services/pusherService.js
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94
website/client/js/services/pusherService.js
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'use strict';
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angular.module('habitrpg')
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.factory('Pusher', ['$rootScope', 'STORAGE_SETTINGS_ID', 'Groups',
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function($rootScope, STORAGE_SETTINGS_ID, Groups) {
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var settings = JSON.parse(localStorage.getItem(STORAGE_SETTINGS_ID));
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var IS_PUSHER_ENABLED = window.env['PUSHER:ENABLED'] === 'true';
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var api = {
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pusher: undefined,
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socketId: undefined, // when defined the user is connected
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};
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// Setup chat channels once app is ready, only for parties for now
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var clearAppLoadedListener = $rootScope.$watch('appLoaded', function (after) {
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if (!after) return;
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clearAppLoadedListener(); // clean the event listerner
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if (!IS_PUSHER_ENABLED) return;
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var user = $rootScope.user;
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// Connect the user to Pusher and to the party's chat channel
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var partyId = user && $rootScope.user.party && $rootScope.user.party._id;
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if (!partyId) return;
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api.pusher = new Pusher(window.env['PUSHER:KEY'], {
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encrypted: true,
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authEndpoint: '/api/v3/user/auth/pusher',
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auth: {
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headers: {
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'x-api-user': settings && settings.auth && settings.auth.apiId,
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'x-api-key': settings && settings.auth && settings.auth.apiToken,
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},
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},
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});
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api.pusher.connection.bind('error', function(err) {
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console.error(err);
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// TODO if( err.data.code === 4004 ) detected connection limit
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});
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api.pusher.connection.bind('connected', function () {
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api.socketId = api.pusher.connection.socket_id;
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});
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var partyChannelName = 'presence-group-' + partyId;
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var partyChannel = api.pusher.subscribe(partyChannelName);
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// When an error occurs while joining the channel
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partyChannel.bind('pusher:subscription_error', function(status) {
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console.error('Impossible to join the Pusher channel for your party, status: ', status);
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});
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// When the user correctly enters the party channel
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partyChannel.bind('pusher:subscription_succeeded', function(members) {
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// TODO members = [{id, info}]
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});
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// When a member enters the party channel
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partyChannel.bind('pusher:member_added', function(member) {
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// TODO member = {id, info}
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});
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// When a member leaves the party channel
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partyChannel.bind('pusher:member_removed', function(member) {
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// TODO member = {id, info}
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});
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// When the user is booted from the party, they get disconnected from Pusher
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partyChannel.bind('user-removed', function (data) {
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if (data.userId === user._id) {
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api.pusher.unsubscribe(partyChannelName);
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}
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});
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// Same when the user leaves the party
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partyChannel.bind('user-left', function (data) {
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if (data.userId === user._id) {
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api.pusher.unsubscribe(partyChannelName);
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}
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});
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// When a new chat message is posted
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partyChannel.bind('new-chat', function (data) {
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Groups.party().then(function () {
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// Groups.data.party.chat.unshift(data);
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// Groups.data.party.chat.splice(200);
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});
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});
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});
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return api;
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}]);
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