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Real-time Chat (#7664)
* feat(realtime-chat): add Pusher library to the server * feat(realtime-chat): only for private groups * feat(realtime-chat): add authentication endpoint for Pusher * feat(realtime-chat): client proof of concept * fix typo in apidoc * feat(realtime-chat): redo authentication and write integration tests * remove firebase code * fix client side tests * fix line ending in bower.json * feat(realtime chat): use presence channels for parties, send events & disconnect clients if user leaves or is removed from party, automatically update UI * pusher: enable all events in the background * fix pusher integration tests
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@@ -1,7 +1,7 @@
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'use strict';
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habitrpg.controller("PartyCtrl", ['$rootScope','$scope','Groups','Chat','User','Challenges','$state','$compile','Analytics','Quests','Social',
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function($rootScope, $scope, Groups, Chat, User, Challenges, $state, $compile, Analytics, Quests, Social) {
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habitrpg.controller("PartyCtrl", ['$rootScope','$scope','Groups','Chat','User','Challenges','$state','$compile','Analytics','Quests','Social', 'Pusher',
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function($rootScope, $scope, Groups, Chat, User, Challenges, $state, $compile, Analytics, Quests, Social, Pusher) {
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var user = User.user;
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