fix: Correct quest damange calculation

fixes #7980
This commit is contained in:
Blade Barringer
2016-09-07 21:09:12 -05:00
parent 543a9d06c1
commit 0862c3b077

View File

@@ -53,7 +53,7 @@ angular.module('habitrpg')
questInfo.title = userQuest.text();
if (userQuest.boss) {
questInfo.body = window.env.t('questTaskDamage', { damage: user.party.quest.progress.up.toPrecision(2) });
questInfo.body = window.env.t('questTaskDamage', { damage: user.party.quest.progress.up.toFixed(1) });
} else if (userQuest.collect) {
questInfo.body = window.env.t('questTaskCollection', { items: user.party.quest.progress.collectedItems });
}