mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-19 07:37:25 +01:00
mounts: update all html & javascript to support UserSchema overhaul (60421a8). Also add very basic feeding & saddling mounts functionality. use progress bars to indicate pet feeding progress
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
"version": "0.0.0-152",
|
||||
"main": "./src/server.js",
|
||||
"dependencies": {
|
||||
"habitrpg-shared": "git://github.com/HabitRPG/habitrpg-shared#master",
|
||||
"habitrpg-shared": "git://github.com/HabitRPG/habitrpg-shared#mounts",
|
||||
"derby-auth": "git://github.com/lefnire/derby-auth#master",
|
||||
"connect-mongo": "*",
|
||||
"passport-facebook": "~1.0.0",
|
||||
|
||||
@@ -65,10 +65,18 @@ menu.pets div
|
||||
.Pet_Currency_Gem2x {background-position: -55px -513px; width: 34px; height: 30px}
|
||||
.Pet_Currency_Gem1x {background-position: -63px -542px; width: 19px; height: 17px}
|
||||
|
||||
.inventory-list p
|
||||
.inventory-list
|
||||
p
|
||||
//display: none
|
||||
.inventory-list li
|
||||
li
|
||||
clear:both
|
||||
button.customize-option
|
||||
position:relative
|
||||
.stack-count
|
||||
position:absolute
|
||||
bottom:-6px
|
||||
right:-9px
|
||||
|
||||
.pets-menu > div
|
||||
display:inline-block
|
||||
vertical-align:top
|
||||
@@ -90,6 +98,17 @@ menu.pets div
|
||||
width:6em
|
||||
margin-top:-.5em
|
||||
|
||||
// This adds feeding progress bars to pets. If we have any issues with `menu.pets > button`, revisit
|
||||
menu.pets .customize-menu
|
||||
button
|
||||
position: relative
|
||||
.progress
|
||||
width: 60%
|
||||
position: absolute
|
||||
bottom: -25px
|
||||
left: 20%
|
||||
height: 5px
|
||||
|
||||
.pet-button
|
||||
border: none
|
||||
background: none white
|
||||
|
||||
@@ -128,7 +128,8 @@ window.habitrpg = angular.module('habitrpg',
|
||||
// Options > Inventory
|
||||
.state('options.inventory', {
|
||||
url: '/inventory',
|
||||
templateUrl: "partials/options.inventory.html"
|
||||
templateUrl: "partials/options.inventory.html",
|
||||
controller: 'InventoryCtrl'
|
||||
})
|
||||
.state('options.inventory.inventory', {
|
||||
url: '/inventory',
|
||||
|
||||
@@ -1,18 +1,27 @@
|
||||
habitrpg.controller("InventoryCtrl", ['$scope', 'User',
|
||||
function($scope, User) {
|
||||
habitrpg.controller("InventoryCtrl", ['$rootScope', '$scope', 'User', 'API_URL', '$http', 'Notification',
|
||||
function($rootScope, $scope, User, API_URL, $http, Notification) {
|
||||
|
||||
var user = User.user;
|
||||
|
||||
// convenience vars since these are accessed frequently
|
||||
$scope.userEggs = User.user.items.eggs;
|
||||
$scope.userHatchingPotions = User.user.items.hatchingPotions;
|
||||
|
||||
$scope.selectedEgg = null; // {index: 1, name: "Tiger", value: 5}
|
||||
$scope.selectedPotion = null; // {index: 5, name: "Red", value: 3}
|
||||
$scope.petCount = _.size(User.user.items.pets);
|
||||
$scope.totalPets = _.size($scope.Items.eggs) * _.size($scope.Items.hatchingPotions);
|
||||
|
||||
$scope.chooseEgg = function(egg, $index){
|
||||
if ($scope.selectedEgg && $scope.selectedEgg.index == $index) {
|
||||
var countItems = function(items) {
|
||||
return _.reduce(items,function(m,v){return m+v;},0);
|
||||
}
|
||||
$scope.$watch('user.items.pets', function(pets){ $scope.petCount = countItems(pets); });
|
||||
$scope.$watch('user.items.eggs', function(eggs){ $scope.eggCount = countItems(eggs); });
|
||||
$scope.$watch('user.items.hatchingPotions', function(pots){ $scope.potCount = countItems(pots); });
|
||||
|
||||
$scope.chooseEgg = function(egg){
|
||||
if ($scope.selectedEgg && $scope.selectedEgg.name == egg) {
|
||||
return $scope.selectedEgg = null; // clicked same egg, unselect
|
||||
}
|
||||
var eggData = _.defaults({index:$index}, egg);
|
||||
var eggData = _.findWhere(window.habitrpgShared.items.items.eggs, {name:egg});
|
||||
if (!$scope.selectedPotion) {
|
||||
$scope.selectedEgg = eggData;
|
||||
} else {
|
||||
@@ -20,13 +29,12 @@ habitrpg.controller("InventoryCtrl", ['$scope', 'User',
|
||||
}
|
||||
}
|
||||
|
||||
$scope.choosePotion = function(potion, $index){
|
||||
if ($scope.selectedPotion && $scope.selectedPotion.index == $index) {
|
||||
$scope.choosePotion = function(potion){
|
||||
if ($scope.selectedPotion && $scope.selectedPotion.name == potion) {
|
||||
return $scope.selectedPotion = null; // clicked same egg, unselect
|
||||
}
|
||||
// we really didn't think through the way these things are stored and getting passed around...
|
||||
var potionData = _.findWhere(window.habitrpgShared.items.items.hatchingPotions, {name:potion});
|
||||
potionData = _.defaults({index:$index}, potionData);
|
||||
if (!$scope.selectedEgg) {
|
||||
$scope.selectedPotion = potionData;
|
||||
} else {
|
||||
@@ -34,54 +42,52 @@ habitrpg.controller("InventoryCtrl", ['$scope', 'User',
|
||||
}
|
||||
}
|
||||
|
||||
$scope.chooseFood = function(food){
|
||||
$scope.selectedFood = $scope.Items.food[food];
|
||||
}
|
||||
|
||||
$scope.sellInventory = function() {
|
||||
// TODO DRY this
|
||||
if ($scope.selectedEgg) {
|
||||
$scope.userEggs.splice($scope.selectedEgg.index, 1);
|
||||
user.items.eggs[$scope.selectedEgg.name]--;
|
||||
User.setMultiple({
|
||||
'items.eggs': $scope.userEggs,
|
||||
'items.eggs': user.items.eggs,
|
||||
'stats.gp': User.user.stats.gp + $scope.selectedEgg.value
|
||||
});
|
||||
$scope.selectedEgg = null;
|
||||
} else if ($scope.selectedPotion) {
|
||||
$scope.userHatchingPotions.splice($scope.selectedPotion.index, 1);
|
||||
user.items.hatchingPotions[$scope.selectedPotion.name]--;
|
||||
User.setMultiple({
|
||||
'items.hatchingPotions': $scope.userHatchingPotions,
|
||||
'items.hatchingPotions': user.items.hatchingPotions,
|
||||
'stats.gp': User.user.stats.gp + $scope.selectedPotion.value
|
||||
});
|
||||
$scope.selectedPotion = null;
|
||||
}
|
||||
} else if ($scope.selectedFood) {
|
||||
user.items.food[$scope.selectedFood.name]--;
|
||||
User.setMultiple({
|
||||
'items.food': user.items.food,
|
||||
'stats.gp': User.user.stats.gp + $scope.selectedFood.value
|
||||
});
|
||||
$scope.selectedFood = null;
|
||||
}
|
||||
|
||||
$scope.ownsPet = function(egg, potion){
|
||||
if (!egg || !potion) return;
|
||||
var pet = egg.name + '-' + potion;
|
||||
return User.user.items.pets && ~User.user.items.pets.indexOf(pet)
|
||||
}
|
||||
|
||||
$scope.selectableInventory = function(egg, potion, $index) {
|
||||
if (!egg || !potion) return;
|
||||
// FIXME this isn't updating the view for some reason
|
||||
//if ($scope.selectedEgg && $scope.selectedEgg.index == $index) return 'selectableInventory';
|
||||
//if ($scope.selectedPotion && $scope.selectedPotion.index == $index) return 'selectableInventory';
|
||||
if (!$scope.ownsPet(egg, potion)) return 'selectableInventory';
|
||||
$scope.ownedItems = function(inventory){
|
||||
return _.pick(inventory, function(v,k){return v>0;});
|
||||
}
|
||||
|
||||
$scope.hatch = function(egg, potion){
|
||||
if ($scope.ownsPet(egg, potion.name)){
|
||||
return alert("You already have that pet, hatch a different combo.")
|
||||
}
|
||||
var pet = egg.name + '-' + potion.name;
|
||||
$scope.userEggs.splice(egg.index, 1);
|
||||
$scope.userHatchingPotions.splice(potion.index, 1);
|
||||
var pet = egg.name+"-"+potion.name;
|
||||
if (user.items.pets[pet])
|
||||
return alert("You already have that pet, hatch a different combo.");
|
||||
|
||||
if(!User.user.items.pets) User.user.items.pets = [];
|
||||
User.user.items.pets.push(pet);
|
||||
var setObj = {};
|
||||
setObj['items.pets.' + pet] = 5;
|
||||
setObj['items.eggs.' + egg.name] = user.items.eggs[egg.name] - 1;
|
||||
setObj['items.hatchingPotions.' + potion.name] = user.items.hatchingPotions[potion.name] - 1;
|
||||
|
||||
User.log([
|
||||
{ op: 'set', data: {'items.pets': User.user.items.pets} },
|
||||
{ op: 'set', data: {'items.eggs': $scope.userEggs} },
|
||||
{ op: 'set', data: {'items.hatchingPotions': $scope.userHatchingPotions} }
|
||||
]);
|
||||
User.setMultiple(setObj);
|
||||
|
||||
alert("Your egg hatched! Visit your stable to equip your pet.");
|
||||
|
||||
@@ -89,4 +95,68 @@ habitrpg.controller("InventoryCtrl", ['$scope', 'User',
|
||||
$scope.selectedPotion = null;
|
||||
}
|
||||
|
||||
}]);
|
||||
$scope.buy = function(type, item){
|
||||
var gems = User.user.balance * 4;
|
||||
if(gems < item.value) return $rootScope.modals.buyGems = true;
|
||||
var string = (type == 'hatchingPotion') ? 'hatching potion' : type; // give hatchingPotion a space
|
||||
var message = "Buy this " + string + " with " + item.value + " of your " + gems + " Gems?"
|
||||
if(confirm(message)){
|
||||
$http.post(API_URL + '/api/v1/market/buy?type=' + type, item)
|
||||
.success(function(data){
|
||||
User.user.items = data.items;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
$scope.choosePet = function(egg, potion){
|
||||
var pet = egg + '-' + potion;
|
||||
|
||||
// Feeding Pet
|
||||
if ($scope.selectedFood) {
|
||||
var setObj = {};
|
||||
var userPets = user.items.pets;
|
||||
|
||||
// Saddling a pet
|
||||
if ($scope.selectedFood.name == 'Saddle') {
|
||||
if (userPets[pet] < 150)
|
||||
return Notification.text(egg+" is not strong enough yet to saddle.");
|
||||
if (!confirm('Saddle ' + pet + '?')) return;
|
||||
userPets[pet] = 0;
|
||||
setObj['items.mounts.' + pet] = true;
|
||||
Notification.text('You have tamed '+egg+", let's go for a ride!");
|
||||
} else {
|
||||
if (userPets[pet] >= 150)
|
||||
return Notification.text(egg+" has become very strong and wild, try using a saddle and something might happen.");
|
||||
if (!confirm('Feed ' + pet + ' a ' + $scope.selectedFood.name + '?')) return;
|
||||
if ($scope.selectedFood.target == potion) {
|
||||
userPets[pet] += 50; // FIXME change this to 5 before we're live
|
||||
Notification.text(egg+' really likes the '+$scope.selectedFood.name+'!');
|
||||
} else {
|
||||
userPets[pet] += 2;
|
||||
Notification.text(egg+' eats the '+$scope.selectedFood.name+" but doesn't seem to enjoy it.");
|
||||
}
|
||||
}
|
||||
setObj['items.pets.' + pet] = userPets[pet];
|
||||
setObj['items.food.' + $scope.selectedFood.name] = user.items.food[$scope.selectedFood.name] - 1;
|
||||
User.setMultiple(setObj);
|
||||
$scope.selectedFood = null;
|
||||
|
||||
// Selecting Pet
|
||||
} else {
|
||||
var userCurrentPet = User.user.items.currentPet;
|
||||
if(userCurrentPet && userCurrentPet == pet){
|
||||
User.user.items.currentPet = null;
|
||||
}else{
|
||||
User.user.items.currentPet = pet;
|
||||
}
|
||||
User.set('items.currentPet', User.user.items.currentPet);
|
||||
}
|
||||
}
|
||||
|
||||
$scope.chooseMount = function(egg, potion) {
|
||||
var mount = egg + '-' + potion;
|
||||
User.set('items.currentMount', (user.items.currentMount == mount) ? null : mount);
|
||||
}
|
||||
|
||||
}
|
||||
]);
|
||||
@@ -1,37 +0,0 @@
|
||||
habitrpg.controller("MarketCtrl", ['$rootScope', '$scope', 'User', 'API_URL', '$http',
|
||||
function($rootScope, $scope, User, API_URL, $http) {
|
||||
|
||||
$scope.eggs = window.habitrpgShared.items.items.pets;
|
||||
$scope.hatchingPotions = window.habitrpgShared.items.items.hatchingPotions;
|
||||
$scope.userEggs = User.user.items.eggs;
|
||||
$scope.userHatchingPotions = User.user.items.hatchingPotions;
|
||||
|
||||
$scope.buy = function(type, item){
|
||||
var gems = User.user.balance * 4,
|
||||
store = type === 'egg' ? $scope.userEggs : $scope.userHatchingPotions,
|
||||
storePath = type === 'egg' ? 'items.eggs' : 'items.hatchingPotions'
|
||||
|
||||
if(gems < item.value){
|
||||
return $rootScope.modals.buyGems = true;
|
||||
}
|
||||
|
||||
var message = "Buy this " + (type == 'egg' ? 'egg' : 'hatching potion') + " with " + item.value + " of your " + gems + " Gems?"
|
||||
|
||||
if(confirm(message)){
|
||||
$http.post(API_URL + '/api/v1/market/buy?type=' + type, item)
|
||||
.success(function(data){
|
||||
// don't know what's going on, but trying to work with the returned data (a) isn't updating the ui, (b) isnt'
|
||||
// stickign between refreshes until a force-refresh is called (user._v--).
|
||||
User.user._v--;
|
||||
User.log({});
|
||||
//User.user.balance = data.balance;
|
||||
store.push(type === 'egg' ? item : item.name);
|
||||
//$scope.items = data.items.eggs; // FIXME this isn't updating the UI
|
||||
}).error(function(data){
|
||||
alert(data);
|
||||
console.error(data);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}]);
|
||||
@@ -43,8 +43,8 @@ habitrpg.controller('NotificationCtrl',
|
||||
$rootScope.modals.achievements.ultimateGear = true;
|
||||
});
|
||||
|
||||
$rootScope.$watch('user.items.pets.length', function(after, before){
|
||||
if(after === before || after < 90) return;
|
||||
$rootScope.$watch('user.items.pets', function(after, before){
|
||||
if(_.size(after) === _.size(before) || _.size(after) < 90) return;
|
||||
User.user.achievements.beastMaster = true;
|
||||
$rootScope.modals.achievements.beastMaster = true;
|
||||
})
|
||||
|
||||
@@ -1,32 +0,0 @@
|
||||
habitrpg.controller("PetsCtrl", ['$scope', 'User',
|
||||
function($scope, User) {
|
||||
|
||||
$scope.userPets = User.user.items.pets;
|
||||
$scope.userCurrentPet = User.user.items.currentPet;
|
||||
$scope.pets = window.habitrpgShared.items.items.pets;
|
||||
$scope.hatchingPotions = window.habitrpgShared.items.items.hatchingPotions;
|
||||
$scope.totalPets = $scope.pets.length * $scope.hatchingPotions.length;
|
||||
|
||||
$scope.hasPet = function(name, potion){
|
||||
if (!$scope.userPets) return false;
|
||||
return _.contains($scope.userPets, name + '-' + potion) ? true : false;
|
||||
}
|
||||
|
||||
$scope.isCurrentPet = function(name, potion){
|
||||
if (!$scope.userCurrentPet || !$scope.userPets) return false;
|
||||
return $scope.userCurrentPet.str === (name + '-' + potion);
|
||||
}
|
||||
|
||||
$scope.choosePet = function(name, potion){
|
||||
if($scope.userCurrentPet && $scope.userCurrentPet.str === (name + '-' + potion)){
|
||||
$scope.userCurrentPet = null;
|
||||
}else{
|
||||
var pet = _.find($scope.pets, {name: name});
|
||||
pet.modifier = potion;
|
||||
pet.str = name + '-' + potion;
|
||||
$scope.userCurrentPet = pet;
|
||||
}
|
||||
User.set('items.currentPet', $scope.userCurrentPet);
|
||||
}
|
||||
|
||||
}]);
|
||||
@@ -10,6 +10,7 @@ habitrpg.controller("RootCtrl", ['$scope', '$rootScope', '$location', 'User', '$
|
||||
$rootScope.User = User;
|
||||
$rootScope.user = User.user;
|
||||
$rootScope.settings = User.settings;
|
||||
$rootScope.Items = window.habitrpgShared.items.items;
|
||||
|
||||
// Angular UI Router
|
||||
$rootScope.$state = $state;
|
||||
|
||||
@@ -3,8 +3,9 @@ angular.module('habitrpg')
|
||||
return function (gp) {
|
||||
return Math.floor(gp);
|
||||
}
|
||||
}).filter('silver', function () {
|
||||
})
|
||||
.filter('silver', function () {
|
||||
return function (gp) {
|
||||
return Math.floor((gp - Math.floor(gp))*100);
|
||||
}
|
||||
});
|
||||
})
|
||||
@@ -96,13 +96,6 @@ angular.module('guideServices', []).
|
||||
showPopover('div.rewards', 'Item Store Unlocked', html, 'left');
|
||||
});
|
||||
|
||||
$rootScope.$watch('user.flags.petsEnabled', function(after, before) {
|
||||
//TODO is this ever used? I think dropsEnabled is the one that's used
|
||||
if (alreadyShown(before, after)) return;
|
||||
var html = "You have unlocked Pets! You can now buy pets with Gems (note, you replenish Gems with real-life money - so chose your pets wisely!)";
|
||||
showPopover('#rewardsTabs', 'Pets Unlocked', html, 'left');
|
||||
});
|
||||
|
||||
$rootScope.$watch('user.flags.partyEnabled', function(after, before) {
|
||||
if (alreadyShown(before, after)) return;
|
||||
var html = "Be social, join a party and play Habit with your friends! You'll be better at your habits with accountability partners. Click User -> Options -> Party, and follow the instructions. LFG anyone?";
|
||||
@@ -111,10 +104,8 @@ angular.module('guideServices', []).
|
||||
|
||||
$rootScope.$watch('user.flags.dropsEnabled', function(after, before) {
|
||||
if (alreadyShown(before, after)) return;
|
||||
var drop = Helpers.randomVal(Items.items.pets);
|
||||
var eggs = User.user.items.eggs || [];
|
||||
eggs.push(drop); // FIXME put this on server instead
|
||||
User.set('items.eggs', eggs);
|
||||
var eggs = User.user.items.eggs || {};
|
||||
eggs['Wolf-Base'] = 5; // This is also set on the server
|
||||
$rootScope.modals.dropsEnabled = true;
|
||||
});
|
||||
|
||||
|
||||
@@ -48,9 +48,7 @@
|
||||
"js/controllers/filtersCtrl.js",
|
||||
"js/controllers/userCtrl.js",
|
||||
"js/controllers/groupsCtrl.js",
|
||||
"js/controllers/petsCtrl.js",
|
||||
"js/controllers/inventoryCtrl.js",
|
||||
"js/controllers/marketCtrl.js",
|
||||
"js/controllers/footerCtrl.js",
|
||||
"js/controllers/challengesCtrl.js",
|
||||
"js/controllers/adminCtrl.js"
|
||||
|
||||
@@ -60,9 +60,7 @@ api.updateMember = function(req, res) {
|
||||
member.balance += (req.body.contributor.level - (member.contributor.level || 0))*.5 // +2 gems per tier
|
||||
}
|
||||
_.merge(member, _.pick(req.body, 'contributor'));
|
||||
if (!member.items.pets) member.items.pets = [];
|
||||
var i = member.items.pets.indexOf('Dragon-Hydra');
|
||||
if (!~i && member.contributor.level >= 6) member.items.pets.push('Dragon-Hydra');
|
||||
if (member.contributor.level >= 6 && !member.items.pets['Dragon-Hydra']) member.items.pets['Dragon-Hydra'] = 5;
|
||||
member.save(cb);
|
||||
}
|
||||
], function(err, saved){
|
||||
|
||||
@@ -22,17 +22,11 @@ api.marketBuy = function(req, res, next){
|
||||
type = req.query.type,
|
||||
item = req.body;
|
||||
|
||||
if (!_.contains(['hatchingPotion', 'egg'], req.query.type))
|
||||
return res.json(400, {err: "Type must be in 'hatchingPotion' or 'egg'"});
|
||||
var item;
|
||||
if (type == 'egg'){
|
||||
if (!user.items && !user.items.eggs) user.items.eggs = [];
|
||||
user.items.eggs.push(item);
|
||||
} else {
|
||||
if (!user.items && !user.items.hatchingPotions) user.items.hatchingPotions = [];
|
||||
user.items.hatchingPotions.push(item.name);
|
||||
}
|
||||
user.markModified('items'); // I still don't get when this is necessary and when not..
|
||||
if (!_.contains(['hatchingPotion', 'egg', 'food'], type))
|
||||
return res.json(400, {err: "Type must be 'hatchingPotion', 'egg', or 'food'"});
|
||||
type = (type == 'food' ? type : type + 's'); // I'm stupid, we're passing up 'hatchingPotion' but we need 'hatchingPotions'
|
||||
if (!user.items[type][item.name]) user.items[type][item.name] = 0;
|
||||
user.items[type][item.name]++;
|
||||
user.balance -= (item.value/4);
|
||||
user.save(function(err, saved){
|
||||
if (err) return res.json(500, {err:err});
|
||||
@@ -270,30 +264,21 @@ api.updateUser = function(req, res, next) {
|
||||
|
||||
acceptableAttrs = 'tasks. achievements. filters. flags. invitations. items. lastCron party. preferences. profile. stats. tags custom.'.split(' ');
|
||||
_.each(req.body, function(v, k) {
|
||||
if ((_.find(acceptableAttrs, function(attr) {
|
||||
return k.indexOf(attr) === 0;
|
||||
})) != null) {
|
||||
if (_.isObject(v)) {
|
||||
errors.push("Value for " + k + " was an object. Be careful here, you could clobber stuff.");
|
||||
}
|
||||
var found = _.find(acceptableAttrs, function(attr) { return k.indexOf(attr) == 0; })
|
||||
if (found) {
|
||||
// if (_.isObject(v)) {
|
||||
// errors.push("Value for " + k + " was an object. Be careful here, you could clobber stuff.");
|
||||
// }
|
||||
helpers.dotSet(k, v, user);
|
||||
} else {
|
||||
errors.push("path `" + k + "` was not saved, as it's a protected path. Make sure to send `PUT /api/v1/user` request bodies as `{'set.this.path':value}` instead of `{set:{this:{path:value}}}`");
|
||||
}
|
||||
return true;
|
||||
});
|
||||
return user.save(function(err) {
|
||||
if (!_.isEmpty(errors)) {
|
||||
return res.json(500, {
|
||||
err: errors
|
||||
});
|
||||
}
|
||||
if (err) {
|
||||
return res.json(500, {
|
||||
err: err
|
||||
});
|
||||
}
|
||||
return res.json(200, user);
|
||||
user.save(function(err) {
|
||||
if (!_.isEmpty(errors)) return res.json(500, {err: errors});
|
||||
if (err) {return res.json(500, {err: err})}
|
||||
res.json(200, user);
|
||||
});
|
||||
};
|
||||
|
||||
|
||||
@@ -1,25 +1,38 @@
|
||||
script(type='text/ng-template', id='partials/options.inventory.inventory.html')
|
||||
.row-fluid(ng-controller='InventoryCtrl')
|
||||
.row-fluid
|
||||
.span6.border-right
|
||||
h2 Inventory
|
||||
p.well Click an egg to see usable potions highlighted in green and then click one of the highlighted potions to hatch your pet. If no potions are highlighted, click that egg again to deselect it, and instead click a potion first to have the usable eggs highlighted. You can also sell unwanted drops to Alexander the Merchant.
|
||||
menu.inventory-list(type='list')
|
||||
|
||||
li.customize-menu
|
||||
menu.pets-menu(label='Eggs ({{userEggs.length}})')
|
||||
p(ng-show='userEggs.length < 1') You don't have any eggs yet.
|
||||
div(ng-repeat='egg in userEggs track by $index')
|
||||
button.customize-option(tooltip='{{egg.text}}', ng-click='chooseEgg(egg, $index)', class='Pet_Egg_{{egg.name}}', ng-class='selectableInventory(egg, selectedPotion.name, $index)')
|
||||
p {{egg.text}}
|
||||
menu.pets-menu(label='Eggs ({{eggCount}})')
|
||||
p(ng-show='user.items.eggs.length < 1') You don't have any eggs yet.
|
||||
div(ng-repeat='(egg,points) in ownedItems(user.items.eggs)')
|
||||
//TODO move positioning this styling to css
|
||||
button.customize-option(tooltip='{{Items.eggs[egg].text}}', ng-click='chooseEgg(egg)', class='Pet_Egg_{{egg}}', ng-class='{selectableInventory: selectedPotion && !user.items.pets[egg+"-"+selectedPotion.name]}')
|
||||
.badge.badge-info.stack-count {{points}}
|
||||
p {{Items.eggs[egg].text}}
|
||||
|
||||
li.customize-menu
|
||||
menu.hatchingPotion-menu(label='Hatching Potions ({{userHatchingPotions.length}})')
|
||||
p(ng-show='userHatchingPotions.length < 1') You don't have any hatching potions yet.
|
||||
div(ng-repeat='hatchingPotion in userHatchingPotions track by $index')
|
||||
button.customize-option(tooltip='{{hatchingPotion}}', ng-click='choosePotion(hatchingPotion, $index)', class='Pet_HatchingPotion_{{hatchingPotion}}', ng-class='selectableInventory(selectedEgg, hatchingPotion, $index)')
|
||||
p {{hatchingPotion}}
|
||||
menu.hatchingPotion-menu(label='Hatching Potions ({{potCount}})')
|
||||
p(ng-show='potCount < 1') You don't have any hatching potions yet.
|
||||
div(ng-repeat='(pot,points) in ownedItems(user.items.hatchingPotions)')
|
||||
button.customize-option(tooltip='{{pot}}', ng-click='choosePotion(pot)', class='Pet_HatchingPotion_{{pot}}', ng-class='{selectableInventory: selectedEgg && !user.items.pets[selectedEgg.name+"-"+pot]}')
|
||||
.badge.badge-info.stack-count {{points}}
|
||||
p {{pot}}
|
||||
|
||||
li.customize-menu
|
||||
menu.food-menu(label='Food ({{foodCount}})')
|
||||
p(ng-show='foodCount < 1') You don't have any food yet.
|
||||
div(ng-repeat='(food,points) in ownedItems(user.items.food)')
|
||||
button.customize-option(tooltip='{{food}}', ng-click='chooseFood(food)', class='Pet_Food_{{food}}')
|
||||
.badge.badge-info.stack-count {{points}}
|
||||
p {{food}}
|
||||
|
||||
.span6
|
||||
h2 Market
|
||||
.row-fluid(ng-controller='MarketCtrl')
|
||||
.row-fluid
|
||||
table.NPC-Alex-container
|
||||
tr
|
||||
td
|
||||
@@ -37,19 +50,27 @@ script(type='text/ng-template', id='partials/options.inventory.inventory.html')
|
||||
| Sell {{selectedEgg.name}} for {{selectedEgg.value}} GP
|
||||
button.btn.btn-primary(ng-show='selectedPotion', ng-click='sellInventory()')
|
||||
| Sell {{selectedPotion.name}} for {{selectedPotion.value}} GP
|
||||
button.btn.btn-primary(ng-show='selectedFood', ng-click='sellInventory()')
|
||||
| Sell {{selectedFood.name}} for {{selectedFood.value}} GP
|
||||
|
||||
menu.inventory-list(type='list')
|
||||
li.customize-menu
|
||||
menu.pets-menu(label='Eggs')
|
||||
div(ng-repeat='egg in eggs track by $index')
|
||||
div(ng-repeat='egg in Items.eggs')
|
||||
button.customize-option(tooltip='{{egg.text}} - {{egg.value}} Gem(s)', ng-click='buy("egg", egg)', class='Pet_Egg_{{egg.name}}')
|
||||
p {{egg.text}}
|
||||
|
||||
li.customize-menu
|
||||
menu.pets-menu(label='Hatching Potions')
|
||||
div(ng-repeat='hatchingPotion in hatchingPotions track by $index')
|
||||
button.customize-option(tooltip='{{hatchingPotion.text}} - {{hatchingPotion.value}} Gem(s)', ng-click='buy("hatchingPotion", hatchingPotion)', class='Pet_HatchingPotion_{{hatchingPotion.name}}')
|
||||
p {{hatchingPotion.text}}
|
||||
div(ng-repeat='pot in Items.hatchingPotions')
|
||||
button.customize-option(tooltip='{{pot.text}} - {{pot.value}} Gem(s)', ng-click='buy("hatchingPotion", pot)', class='Pet_HatchingPotion_{{pot.name}}')
|
||||
p {{pot.text}}
|
||||
|
||||
li.customize-menu
|
||||
menu.pets-menu(label='Food')
|
||||
div(ng-repeat='food in Items.food')
|
||||
button.customize-option(tooltip='{{food.text}} - {{food.value}} Gem(s)', ng-click='buy("food", food)', class='Pet_Food_{{food.name}}')
|
||||
p {{food.text}}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,33 +1,51 @@
|
||||
script(type='text/ng-template', id='partials/options.inventory.stable.html')
|
||||
.stable(ng-controller='PetsCtrl')
|
||||
.stable
|
||||
.NPC-Matt
|
||||
.popover.static-popover.fade.right.in(style='max-width: 550px; margin-left: 10px;')
|
||||
.arrow
|
||||
h3.popover-title
|
||||
a(target='_blank', href='http://www.kickstarter.com/profile/mattboch') Matt Boch
|
||||
.popover-content
|
||||
p
|
||||
| Welcome to the Stable! I'm Matt, the beast master. Choose a pet here to venture at your side. They aren't much help yet, but I forsee a time when they're able to
|
||||
a(href='https://trello.com/card/mounts/50e5d3684fe3a7266b0036d6/221') grow into powerful steeds
|
||||
| ! Until that day,
|
||||
a(target='_blank', href='https://f.cloud.github.com/assets/2374703/164631/3ed5fa6c-78cd-11e2-8743-f65ac477b55e.png') have a look-see
|
||||
| at all the pets you can collect.
|
||||
h4 {{userPets.length}} / {{totalPets}} Pets Found
|
||||
p.
|
||||
Welcome to the Stable! I'm Matt, the beast master. Choose a pet here to venture at your side. They aren't much help yet, but I forsee a time when they're able to <a href='https://trello.com/card/mounts/50e5d3684fe3a7266b0036d6/221' target='_blank'>grow into powerful steeds</a>! Until that day, <a target='_blank' href='https://f.cloud.github.com/assets/2374703/164631/3ed5fa6c-78cd-11e2-8743-f65ac477b55e.png'>have a look-see</a> at all the pets you can collect.
|
||||
h4 {{petCount}} / {{totalPets}} Pets Found
|
||||
|
||||
menu.pets(type='list')
|
||||
li.customize-menu(ng-repeat='pet in pets')
|
||||
li.customize-menu(ng-repeat='egg in Items.eggs')
|
||||
menu
|
||||
div(ng-repeat='potion in hatchingPotions', tooltip='{{potion.name}} {{pet.name}}')
|
||||
button(class="pet-button Pet-{{pet.name}}-{{potion.name}}", ng-show='hasPet(pet.name, potion.name)', ng-class="{active: isCurrentPet(pet.name, potion.name)}", ng-click='choosePet(pet.name, potion.name)')
|
||||
button(class="pet-button pet-not-owned", ng-hide='hasPet(pet.name, potion.name)')
|
||||
div(ng-repeat='potion in Items.hatchingPotions', tooltip='{{potion.name}} {{egg.name}}', ng-init='pet = egg.name+"-"+potion.name')
|
||||
button(class="pet-button Pet-{{pet}}", ng-if='user.items.pets[pet]>0', ng-class='{active: user.items.currentPet == pet}', ng-click='choosePet(egg.name, potion.name)')
|
||||
.progress(ng-class='{"progress-success": user.items.pets[pet]<150}')
|
||||
.bar(style="width: {{user.items.pets[pet]/1.5}}%;")
|
||||
button(class="pet-button pet-not-owned", ng-if='!user.items.pets[pet]')
|
||||
img(src='/bower_components/habitrpg-shared/img/PixelPaw.png')
|
||||
|
||||
h4 Rare Pets
|
||||
menu
|
||||
div
|
||||
button(ng-if='hasPet("Wolf", "Veteran")', class="pet-button Pet-Wolf-Veteran", ng-class='{active: isCurrentPet("Wolf", "Veteran")}', ng-click='choosePet("Wolf", "Veteran")', tooltip='Veteran Wolf')
|
||||
button(ng-if='hasPet("Wolf", "Cerberus")', class="pet-button Pet-Wolf-Cerberus", ng-class='{active: isCurrentPet("Wolf", "Cerberus")}', ng-click='choosePet("Wolf", "Cerberus")', tooltip='Cerberus Pup')
|
||||
button(ng-if='hasPet("Dragon", "Hydra")', class="pet-button Pet-Dragon-Hydra", ng-class='{active: isCurrentPet("Dragon", "Hydra")}', ng-click='choosePet("Dragon", "Hydra")', tooltip='Hydra Pet')
|
||||
button(ng-if='user.items.pets["Wolf-Veteran"]', class="pet-button Pet-Wolf-Veteran", ng-class='{active: user.items.currentPet == "Wolf-Veteran")}', ng-click='choosePet("Wolf", "Veteran")', tooltip='Veteran Wolf')
|
||||
button(ng-if='user.items.pets["Wolf-Cerberus"]', class="pet-button Pet-Wolf-Cerberus", ng-class='{active: user.items.currentPet == "Wolf-Cerberus")}', ng-click='choosePet("Wolf", "Cerberus")', tooltip='Cerberus Pup')
|
||||
button(ng-if='user.items.pets["Dragon-Hydra"]', class="pet-button Pet-Dragon-Hydra", ng-class='{active: user.items.currentPet == "Dragon-Hydra")}', ng-click='choosePet("Dragon", "Hydra")', tooltip='Hydra Pet')
|
||||
a(target='_blank', href='https://github.com/HabitRPG/habitrpg/wiki/Contributing')
|
||||
button(ng-if='!hasPet("Dragon", "Hydra")', class="pet-button pet-not-owned", popover-trigger='mouseenter', popover-placement='right', popover="Click the gold paw to learn more about how you can obtain this rare pet through contributing to HabitRPG!", popover-title='How to Get this Pet!')
|
||||
button(ng-if='!user.items.pets["Dragon-Hydra"]', class="pet-button pet-not-owned", popover-trigger='mouseenter', popover-placement='right', popover="Click the gold paw to learn more about how you can obtain this rare pet through contributing to HabitRPG!", popover-title='How to Get this Pet!')
|
||||
img(src='/bower_components/habitrpg-shared/img/PixelPaw-Gold.png')
|
||||
|
||||
hr
|
||||
h4 Mounts
|
||||
menu.pets(type='list')
|
||||
li.customize-menu(ng-repeat='egg in Items.eggs')
|
||||
menu
|
||||
div(ng-repeat='potion in Items.hatchingPotions', tooltip='{{potion.name}} {{egg.name}}', ng-init='mount = egg.name+"-"+potion.name')
|
||||
button(class="pet-button Pet-{{mount}}", ng-show='user.items.mounts[mount]', ng-class='{active: user.items.currentMount == mount}', ng-click='chooseMount(egg.name, potion.name)')
|
||||
button(class="pet-button pet-not-owned", ng-hide='user.items.mounts[mount]')
|
||||
img(src='/bower_components/habitrpg-shared/img/PixelPaw.png')
|
||||
|
||||
.well(style='position:fixed;right:0px;top:50%;width:200px')
|
||||
menu.inventory-list(type='list')
|
||||
li.customize-menu
|
||||
menu.food-menu(label='Food')
|
||||
p(ng-show='foodCount < 1') You don't have any food yet.
|
||||
div(ng-repeat='(food,points) in ownedItems(user.items.food)')
|
||||
button.customize-option(tooltip='{{food}}', ng-click='chooseFood(food)', class='Pet_Food_{{food}}')
|
||||
.badge.badge-info.stack-count {{points}}
|
||||
p {{food}}
|
||||
@@ -1,6 +1,9 @@
|
||||
figure.herobox(ng-click='clickMember(profile._id)', data-name='{{profile.profile.name}}', ng-class='{isUser: profile.id==user.id, hasPet: profile.items.pet}', data-level='{{profile.stats.lvl}}', data-uid='{{profile.id}}', rel='popover', data-placement='bottom', data-trigger='hover', data-html='true', data-content="<div ng-hide='profile.id == user.id'> <div class='progress progress-danger' style='height:5px;'> <div class='bar' style='height: 5px; width: {{percent(profile.stats.hp, 50)}}%;'></div> </div> <div class='progress progress-warning' style='height:5px;'> <div class='bar' style='height: 5px; width: {{percent(profile.stats.exp, tnl(profile.stats.lvl))}}%;'></div> </div> <div>Level: {{profile.stats.lvl}}</div> <div>GP: {{profile.stats.gp | number:0}}</div> <div>{{count(profile.items.pets)}} / 90 Pets Found</div> </div>")
|
||||
figure.herobox(ng-click='clickMember(profile._id)', data-name='{{profile.profile.name}}', ng-class='{isUser: profile.id==user.id, hasPet: profile.items.currentPet}', data-level='{{profile.stats.lvl}}', data-uid='{{profile.id}}', rel='popover', data-placement='bottom', data-trigger='hover', data-html='true', data-content="<div ng-hide='profile.id == user.id'> <div class='progress progress-danger' style='height:5px;'> <div class='bar' style='height: 5px; width: {{percent(profile.stats.hp, 50)}}%;'></div> </div> <div class='progress progress-warning' style='height:5px;'> <div class='bar' style='height: 5px; width: {{percent(profile.stats.exp, tnl(profile.stats.lvl))}}%;'></div> </div> <div>Level: {{profile.stats.lvl}}</div> <div>GP: {{profile.stats.gp | number:0}}</div> <div>{{count(profile.items.pets)}} / 90 Pets Found</div> </div>")
|
||||
.character-sprites
|
||||
span(ng-class='{zzz:profile.flags.rest}')
|
||||
// Mount Body
|
||||
span(class='Mount_Body_{{profile.items.currentMount}}')
|
||||
|
||||
// Avatar
|
||||
span(class='{{profile.preferences.gender}}_skin_{{profile.preferences.skin}}')
|
||||
span(class='{{profile.preferences.gender}}_hair_{{profile.preferences.hair}}')
|
||||
span(class='{{equipped("armor", profile.items.armor, profile.preferences, profile.backer, profile.contributor)}}')
|
||||
@@ -8,6 +11,14 @@ figure.herobox(ng-click='clickMember(profile._id)', data-name='{{profile.profile
|
||||
span(class='{{equipped("head", profile.items.head, profile.preferences, profile.backer, profile.contributor)}}', ng-show='profile.preferences.showHelm')
|
||||
span(class='{{equipped("shield",profile.items.shield,profile.preferences, profile.backer, profile.contributor)}}')
|
||||
span(class='{{equipped("weapon",profile.items.weapon,profile.preferences, profile.backer, profile.contributor)}}')
|
||||
|
||||
// Mount Head
|
||||
span(class='Mount_Head_{{profile.items.currentMount}}')
|
||||
|
||||
// Resting
|
||||
span(ng-class='{zzz:profile.flags.rest}')
|
||||
|
||||
// Pet
|
||||
// FIXME handle @minimal, this might have to be a directive
|
||||
span.current-pet(class='Pet-{{profile.items.currentPet.name}}-{{profile.items.currentPet.modifier}}', ng-show='profile.items.currentPet && !minimal')
|
||||
span.current-pet(class='Pet-{{profile.items.currentPet}}', ng-show='profile.items.currentPet && !minimal')
|
||||
.avatar-level Lvl {{profile.stats.lvl}}
|
||||
|
||||
@@ -2,11 +2,15 @@ div(modal='modals.dropsEnabled')
|
||||
.modal-header
|
||||
h3 Drops Enabled!
|
||||
.modal-body
|
||||
p
|
||||
//-p // TODO how to handle random first drop?
|
||||
span.item-drop-icon(class='Pet_Egg_{{user.items.eggs.0.name}}', style='margin-left: 0px')
|
||||
| You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a
|
||||
strong {{user.items.eggs.0.text}} Egg
|
||||
| ! {{user.items.eggs.0.notes}}.
|
||||
p
|
||||
span.item-drop-icon(class='Pet_Egg_Wolf', style='margin-left: 0px')
|
||||
span.
|
||||
You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a <strong>{{Items.eggs.Wolf.text}}</strong> Egg! {{Items.eggs.Wolf.notes}}
|
||||
br
|
||||
p.
|
||||
<span class='Pet_Currency_Gem item-drop-icon'></span> If you've got your eye on a pet, but can't wait any longer for it to drop, use Gems in <strong>Options > Inventory</strong> to buy one!
|
||||
|
||||
Reference in New Issue
Block a user