pug to html

This commit is contained in:
Matteo Pagliazzi
2019-10-12 16:33:05 +02:00
parent 88243a32fa
commit 07349c70bc
236 changed files with 16708 additions and 9648 deletions

View File

@@ -1,49 +1,53 @@
<template lang="pug">
.avatar(:style="{width, height, paddingTop}", :class="backgroundClass", @click.prevent='castEnd()')
.character-sprites(:style='{margin: spritesMargin}')
template(v-if="!avatarOnly")
// Mount Body
span(v-if="member.items.currentMount", :class="'Mount_Body_' + member.items.currentMount")
// Buffs that cause visual changes to avatar: Snowman, Ghost, Flower, etc
template(v-for="(klass, item) in visualBuffs")
span(v-if="member.stats.buffs[item] && showVisualBuffs", :class="klass")
// Show flower ALL THE TIME!!!
// See https://github.com/HabitRPG/habitica/issues/7133
span(:class="'hair_flower_' + member.preferences.hair.flower")
// Show avatar only if not currently affected by visual buff
template(v-if="showAvatar()")
span(:class="['chair_' + member.preferences.chair, specialMountClass]")
span(:class="[getGearClass('back'), specialMountClass]")
span(:class="[skinClass, specialMountClass]")
span(
:class="[member.preferences.size + '_shirt_' + member.preferences.shirt, specialMountClass]"
)
span(:class="['head_0', specialMountClass]")
span(:class="[member.preferences.size + '_' + getGearClass('armor'), specialMountClass]")
span(:class="[getGearClass('back_collar'), specialMountClass]")
template(v-for="type in ['bangs', 'base', 'mustache', 'beard']")
// eslint-disable-next-line max-len
span(:class="['hair_' + type + '_' + member.preferences.hair[type] + '_' + member.preferences.hair.color, specialMountClass]")
span(:class="[getGearClass('body'), specialMountClass]")
span(:class="[getGearClass('eyewear'), specialMountClass]")
span(:class="[getGearClass('head'), specialMountClass]")
span(:class="[getGearClass('headAccessory'), specialMountClass]")
span(:class="['hair_flower_' + member.preferences.hair.flower, specialMountClass]")
span(v-if="!hideGear('shield')", :class="[getGearClass('shield'), specialMountClass]")
span(v-if="!hideGear('weapon')", :class="[getGearClass('weapon'), specialMountClass]")
// Resting
span.zzz(v-if="member.preferences.sleep")
template(v-if="!avatarOnly")
// Mount Head
span(v-if="member.items.currentMount", :class="'Mount_Head_' + member.items.currentMount")
// Pet
span.current-pet(v-if="member.items.currentPet", :class="'Pet-' + member.items.currentPet")
class-badge.under-avatar(v-if="hasClass && !hideClassBadge", :member-class="member.stats.class")
<template>
<div
class="avatar"
:style="{width, height, paddingTop}"
:class="backgroundClass"
@click.prevent="castEnd()"
>
<div
class="character-sprites"
:style="{margin: spritesMargin}"
>
<template v-if="!avatarOnly">
<!-- Mount Body--><span
v-if="member.items.currentMount"
:class="'Mount_Body_' + member.items.currentMount"
></span>
</template><!-- Buffs that cause visual changes to avatar: Snowman, Ghost, Flower, etc--><template v-for="(klass, item) in visualBuffs">
<span
v-if="member.stats.buffs[item] && showVisualBuffs"
:class="klass"
></span>
</template><!-- Show flower ALL THE TIME!!!--><!-- See https://github.com/HabitRPG/habitica/issues/7133--><span :class="'hair_flower_' + member.preferences.hair.flower"></span><!-- Show avatar only if not currently affected by visual buff--><template v-if="showAvatar()">
<span :class="['chair_' + member.preferences.chair, specialMountClass]"></span><span :class="[getGearClass('back'), specialMountClass]"></span><span :class="[skinClass, specialMountClass]"></span><span :class="[member.preferences.size + '_shirt_' + member.preferences.shirt, specialMountClass]"></span><span :class="['head_0', specialMountClass]"></span><span :class="[member.preferences.size + '_' + getGearClass('armor'), specialMountClass]"></span><span :class="[getGearClass('back_collar'), specialMountClass]"></span><template v-for="type in ['bangs', 'base', 'mustache', 'beard']">
<!-- eslint-disable-next-line max-len--><span :class="['hair_' + type + '_' + member.preferences.hair[type] + '_' + member.preferences.hair.color, specialMountClass]"></span>
</template><span :class="[getGearClass('body'), specialMountClass]"></span><span :class="[getGearClass('eyewear'), specialMountClass]"></span><span :class="[getGearClass('head'), specialMountClass]"></span><span :class="[getGearClass('headAccessory'), specialMountClass]"></span><span :class="['hair_flower_' + member.preferences.hair.flower, specialMountClass]"></span><span
v-if="!hideGear('shield')"
:class="[getGearClass('shield'), specialMountClass]"
></span><span
v-if="!hideGear('weapon')"
:class="[getGearClass('weapon'), specialMountClass]"
></span>
</template><!-- Resting--><span
v-if="member.preferences.sleep"
class="zzz"
></span><template v-if="!avatarOnly">
<!-- Mount Head--><span
v-if="member.items.currentMount"
:class="'Mount_Head_' + member.items.currentMount"
></span><!-- Pet--><span
v-if="member.items.currentPet"
class="current-pet"
:class="'Pet-' + member.items.currentPet"
></span>
</template>
</div><class-badge
v-if="hasClass && !hideClassBadge"
class="under-avatar"
:member-class="member.stats.class"
/>
</div>
</template>
<style lang="scss" scoped>