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fix #2030, immediately "fulfill" spell cast, don't wait for server response
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@@ -165,6 +165,8 @@ habitrpg.controller("RootCtrl", ['$scope', '$rootScope', '$location', 'User', '$
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$scope.castEnd = function(target, type, $event){
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$scope.castEnd = function(target, type, $event){
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if ($scope.spell.target != type) return Notification.text("Invalid target");
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if ($scope.spell.target != type) return Notification.text("Invalid target");
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$scope.spell.cast(User.user, target);
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$scope.spell.cast(User.user, target);
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$rootScope.applyingAction = false;
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$scope.spell = null;
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$http.post('/api/v2/user/class/cast/' + $scope.spell.name, {target:target, type:type}).success(function(){
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$http.post('/api/v2/user/class/cast/' + $scope.spell.name, {target:target, type:type}).success(function(){
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var msg = "You cast " + $scope.spell.text;
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var msg = "You cast " + $scope.spell.text;
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switch (type) {
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switch (type) {
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@@ -173,9 +175,6 @@ habitrpg.controller("RootCtrl", ['$scope', '$rootScope', '$location', 'User', '$
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case 'party': msg += ' on the Party';break;
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case 'party': msg += ' on the Party';break;
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}
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}
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Notification.text(msg);
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Notification.text(msg);
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$rootScope.applyingAction = false;
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$scope.spell = null;
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//User.sync(); // FIXME push a lot of the server code to also in client, so we can run updates in browser without requiring sync
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})
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})
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$event && $event.stopPropagation();
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$event && $event.stopPropagation();
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}
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}
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