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https://github.com/HabitRPG/habitica.git
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refactor: Extract play reward sound logic into function
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@@ -12,10 +12,7 @@ habitrpg.controller("TasksCtrl", ['$scope', '$rootScope', '$location', 'User','N
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$scope.score = function(task, direction) {
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$scope.score = function(task, direction) {
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switch (task.type) {
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switch (task.type) {
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case 'reward':
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case 'reward':
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//Covers custom rewards
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playRewardSound(task);
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if(task.value <= User.user.stats.gp){
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$rootScope.playSound('Reward');
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}
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break;
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break;
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case 'daily':
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case 'daily':
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$rootScope.playSound('Daily');
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$rootScope.playSound('Daily');
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@@ -224,11 +221,7 @@ habitrpg.controller("TasksCtrl", ['$scope', '$rootScope', '$location', 'User','N
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$scope.buy = function(item) {
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$scope.buy = function(item) {
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User.user.ops.buy({params:{key:item.key}});
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User.user.ops.buy({params:{key:item.key}});
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//Plays sound for built in rewards (armor, potions etc)
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playRewardSound(item);
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if(item.value <= User.user.stats.gp){
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$rootScope.playSound('Reward');
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}
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};
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};
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@@ -259,4 +252,10 @@ habitrpg.controller("TasksCtrl", ['$scope', '$rootScope', '$location', 'User','N
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return true;
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return true;
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}
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}
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}
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}
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function playRewardSound (task) {
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if (task.value <= User.user.stats.gp){
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$rootScope.playSound('Reward');
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}
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}
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}]);
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}]);
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